<aside> 💡 Note: to understand what is a blanket implementation

Image you have a different team that has ability to Play

Instead of Adding Another Ability on Each Team We simply Add the Trait to the Play Ability , hope it makes sense

</aside>

Crates:

https://github.com/althonos/blanket

In Rust, a blanket implementation is a powerful feature that allows you to implement a trait for any type that satisfies certain conditions. This is done using generic parameters and, often, where clauses to specify those conditions. Here’s why blanket implementations are useful:

Here’s an example of a blanket implementation in Rust:

// A trait with a method
trait MyTrait {
    fn do_something(&self);
}

// A blanket implementation for any type that implements `Debug`
impl<T: std::fmt::Debug> MyTrait for T {
    fn do_something(&self) {
        println!("{:?}", self);
    }
}

In this example, any type that implements std::fmt::Debug will automatically have MyTrait implemented as well, and thus, have the do_something method available.

Blanket implementations are documented separately in Rust documentation because they apply to types broadly and may not be relevant to every specific type you’re looking at. They are a testament to Rust’s flexibility and power in generic programming1.